Enjoy picking fights and stealing stuff? Then watch as your character's skin turns pale, horns start to protrude from your forehead and flies gather around your napper. Prefer helping out the locals? Then your skin will start to glow, you'll get a halo and faint butterflies will encircle you. While the story progresses through the completion of the main missions, there's tons of extra content to be found too: fist-fighting, grave-digging, property development, card games and getting drunk to name a few.
Of course, you could just get pissed down your local, come home, throw up and badger your partner for sex. Just like real life really. Everything looks pretty tasty too running through the upgraded graphics engine and Lionhead's seen right to not only give the graphics a swift boot up the arse, but also extend the improvements to new spells, expressions, missions, regions and more.
These aren't just crappy tacked-on extras either - an in-game brothel where you can choose to man-whore yourself out for extra moolah and a massive extra section based after the end of the original are just some of the fantastic extensions to the tale.
One of Fable's most refreshing facets is its attempt to tell an RPG tale in a lighter and more humorous style than normal. Its use of strong British accents, bizarre side quests magic mushrooms anybody? Having so far sung its praises, we should mention the drawbacks too. If you play games just for the challenge, you'll be disappointed - Fable's not set to tax either your grey matter or your fingertips although the 'lost chapters' at the end definitely provides much more of a task.
Also, despite having the extra third, it's still a tad on the short side for an RPG. Morrowind's endless expanses this definitely is not. Fable may not have reached the lofty heights of Molyneux's original vision, but the result is still a hugely amusing and entertaining waylo fritter away the hours.
If you're looking for a highly polished RPG in which to exorcise your inner demons and kick defenceless farmyard animals , Fable tells the right story. It's Always a pleasure to chat with Lionhead, so this month we were delighted to get together with Guildford's finest development house to hear the tall tale behind Fable: The Lost Chapters, one of the studio's most hilarious and bumpkin creations.
We put on our robes and wizard hats to take council with brothers Dene Carter designer, left and Simon Carter lead coder, right , the minds behind all the brothels, phallic hedges and chicken football of Albion Dene: "When Simon and I were kids, we were kicking around the idea of something we called 'The Game'.
This was going to be an RPG where you could do pretty much anything you wanted in the entire world, including taming your own horses and mixing your own potions from everything. In short, it was just ridiculous. Simon: And very, very dull!
Dene: "Imagine Morrowind, but multiply the dullness by an ultralarge factor. It wasn't on any specific platform, the idea was just 'The Game' in our heads and it kept moving onto whatever platform we were on next. That'll be perfect'! Dene: 'There were frankly buckets of really stupid ideas we had throughout the development of Fable -, things like chicken-kicking competitions and brothels.
The nice thing with Fable is it's the sort of game where, when you have an idea or when you think about something in the normal, everyday world that strikes you as a bit ridiculous, you can think, 'I wonder what that would be like in Albion?
Dene: In a stern voice "We'd like to feel that Fable has a very deep, philosophical message. It's actually ripping the piss out of the culture of celebrity greatly. We really liked the idea that these heroes were frankly, stupidly blown-up, horrible characters you'd find in Hello! Simon: "We were watching a lot of Big Brother" Dene: "We were trying to differentiate the accents so that the country yokels were very obviously overt country yokels.
So we took the most strong, unpleasantly horrible regional country accents we could and blew them out of all proportion, so you really knew who you were supposed to care about and who was a clapping monkey.
They were all caricatures intentionally though, so if ever I visit Northumberland, for example, I hope there's not a gang of pissed off people gathered outside my hotel Simon: "I think if yon were to ask our artists, the bit they were most pleased they jot away with was the topiary cocks.
Basically, it was late and they were a bit pissed off that they were working late, so they decided to make things sha ed out of penises". Simon: "Yeah, I think they're actually in the north part of Bowerstone. But if you asked them on another day, they'd just say that it was in fact a complete accident and there's nothing even remotely phallic about the shape of those bushes.
Dene: "We were trying to be extremely politically correct with Fable, in that we were very proud of being one of the first games where you could have a gay relationship. By default, the code was obviously politically correct in that you could get married to anybody and have sex in the game. So we then went down the route of thinking that if you're a man and there are sex scenes where you can have sex with your wife, then there should be sex scenes where you can have sex with your husband as well.
So we dropped it without a second thought. Simon: "Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel.
The only value now lies in showing players who came to the franchise late the beginnings of this ongoing tale. It still works from a technical point of view, and the new graphics are nice, but only the combat remains rewarding--the one element not ravaged by these past 10 years. What hurts Anniversary most of all, though, is coming to the realization that when Fable first came out, it was very good. Now, it's borderline irrelevant. Oh, if only Peter Molyneux were still around Browse games Game Portals.
Getting that magical combination has become exceedingly difficult and risky as pushing the envelop on game development often has awkward results.
Without a doubt, Fable has pushed that envelop, maybe farther then any game before it. However, has it survived this ambitious feature set with an innovative and remarkable result or did they lose their way and end up with a mess of features that fight each other?
Fable has been in development for years now and although it has gone though numerous changes, the end result is impressive. The size and scope of this RPG is clearly ground breaking with a number of features that have to be witnessed to appreciate. Your actions for instance, whether good or evil, will determine how people respond to you and affect your outward appearance.
In addition, the type of attack you use also effects your body structure as using a sword increases your muscle mass or using magic makes you look more like an old wizard. The story line of Fable also offers many different possibilities. Although there is a central story line the game leads you down, other side quests are available in addition to numerous other distractions such as the ability to buy property or even get married.
Really, almost anything you can do in real life can be done in Fable. Experience points in Fable are also handled differently then other RPGs and are gained though battle and completing quests.
The difference however is the experience points are allocated to the method chosen for attack. For instance, if you attack with your sword, experience points are allocated for physical modifications or if magic is used, experience points are allocated for will upgrades. In other words, the more you use a type of attack, the more you'll be able to upgrade it.
In addition to experience points, renown points are also collected. Your renown is what causes those around you to recognize you as the hero you are. Renown points are achieved the same as experience points expect showing off war trophies around town will also increase your renown.
The graphics of Fable are more then adequate and add to the experience. The enemies are diverse, environments varied and detailed, and characters are unique. In addition, the audio offers great sound effects with unique attack sounds, voice-overs that fit the characters perfectly, and environment sounds that help to immerse in the game. There's a lot that can be said about Fable but clearly this is one of the best games released in some time.
Whether RPGs are your thing or not, Fable will more then return your investment. Like the noble, plodding turtle, Microsofts wildly ambitious life-simulating RPG, Fable, is moving slowly and steadily toward the finish line. Heres some good news: We hear that the game will hit in August.
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