This section covers networking, working with remote API endpoints to fetch data needed by your app, and how to parse the fetched data. One of the most common tasks for mobile apps is to talk to a server. In this chapter, you will build the first screens, add fake searches and create the data models.
Before your app can search the iTunes store for real, we need to make the app look visually appealing. In this chapter, you will cover custom table view cells and nibs. Learn a little more about using git and the debugger right inside Xcode. Networking you say? An introduction to JSON and best to convert them into data models and finally look at how best to sort results.
You will rarely want to block the main thread with a network request. In this chapter, we will explore asynchronous networking and finally showing an activity indicated to let the user know something is loading.
In this chapter, we will explore URLSession and it's many benefits. Downloading the iTunes artwork and how best to merge your git changes. In this chapter, we will create a detail pop-up view when a user taps a row in the TableView. We don't want to display too much information now, do we? We're about to get the polish back out again. The detail pop-up view is working well but we can display the information better.
Learn about dynamic types, gradients for the background and let's explore adding some more animations. Users expect apps to work in both portrait and landscape. They also expect the app to look great in both orientations. In this chapter, we will learn about adding a completely different user interface for landscape vs.
The final app is looking great. You should put your feet up and grab a coffee! Programming is all about building new pretty features but when you join an existing company with an existing code-base you have to learn about the best ways to refactor existing code. Let's go! So far our app works great in English. But if you want your app to go international you must support multiple languages and formats. In this chapter, you will explore adding support for a new language and look at regional settings.
In this chapter, we're going to explore universal apps, the split view controller functionality, and dark mode support. Are you ready to ship to the App Store? Finally, you will learn the key fundamentals on how to ship the app to the App Store, including the Apple Developer Program, beta testing using TestFlight and finally submitting to the App Store.
This section aims to be beginner-friendly, and you may be tempted to skip it. Take the first step of building a SwiftUI game by creating your iOS project, add some interactivity with a UIButton and learn all about the anatomy of an app. Bullseye is all about the slider, get sliding in this chapter by using the Slider control and start constructing the first steps of a working game. Apps are known for their clean and simple UI. We will also make improvements to landscape orientation.
It's time to start your next iOS project. Are you ready for the challenge? In this chapter, we will commence our next app using SwiftUI, Checklists. Before we dive into building Checklists this chapter will cover a Playgrounds project and explore some core concepts.
Prepare for NavigationView, Arrays, Loops and removing items from the list. A Checklist app without being able to tick off the items? In this chapter, you will add the toggle for a Checklist item.
You have eagerly made great progress on creating a TODO list app by adding the checked status. In this chapter, you will start adding more features and start thinking about iOS design patterns. Your goal in this chapter is to start adding new items to your TODO list app. You can now add new items to your TODO list app, in this chapter, it's time to start editing your list and changing the text.
In this final chapter for your TODO list app, you will learn about data persistence. Right now all the items are hardcoded so it's time to persist and go! Eli works as an iOS engineer for Facebook. He has been developing iOS apps and working as an Instructor for over 8 years. Manda has been involved in publishing for over 12 years through various creative, educational, medical and technical print and This book is for anyone completely new to Swift and iOS development — or for those that just need a little brushing-up!
In this iOS programming book for beginners, you'll learn how to build five complete iOS and Swift apps by following easy step-by-step tutorials. Learn the basics of Git, how to set up your own repos, as well as how to deal with remote syncing.
Reflect, refactor and refresh: Top developers, leaders and innovators in tech share the career advice they wish they'd had when they started. SwiftUI by Tutorials, the complete guide to building fluid and engaging declarative UI for your apps — using less code — with SwiftUI, is now fully updated! A raywenderlich. Android Animations by Tutorials! Start Reading. There is an updated edition of this book available! Look Inside. For Complete Beginners! Want to try a sample for free?
What You Need Free. About the Cover Free. Introduction Free. Outlets Free. Polish Free. The New Look Free. The Final App Free. Table Views. The Data Model. Navigation Controllers. Add Item Screen. Edit Items. Improved Data Model. User Defaults. UI Improvements. Local Notifications. With this third section and the MyLocations app, you get into Swift programming in earnest. Swift Review.
Get Location Data. Use Location Data. Objects vs. The Tag Location Screen. Adding Polish. Saving Locations. The Locations Tab. Image Picker. Polishing the App. Although the Swift Apprentice is not a SwiftUI or Vapor book, we present the core language features to make understanding advanced frameworks such as these easier.
All videos. All books. One low price. A karate-altay. Book Description. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. See credits at the end of this book whom contributed to the various chapters.
Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. These tutorials have easy to follow step-by-step instructions, and consist of more than 1, pages and illustrations! You also get full source code, image files, and other resources you can re-use for your own projects.
While some of the concepts in this section might seem a bit basic, please do not skip this section if you are new to iOS development — you will learn some fundamentals which act as the building blocks for what you learn later. In this book, you're about to deep dive into the latest and greatest Swift and iOS best practices. Good luck! Congratulations, you have a UIButton on the screen!
There is an extensive FAQ for beginners. Please browse it first before asking questions that are answered there. If you are looking to get started iOS programming in general or some specific area , here are more relevant links for you:. There's too many to list them all, however here's a convenient link to all programming guides at apple.
Take note that this list is live and based on most frequent questions in posts will be updated with "quicklinks". How effective of a book was it?
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